Explore pre-algebraic patterning with PiBot: Math & Action

PiBot: Math & Action is an endless runner game with action elements, using motion sensor controls with the support of Microsoft Kinect, designed for the teaching of pre-algebraic patterning skills for the early childhood. The role of patterning is considered…Read more
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Being a scientist is not cool for young people & what can we do to change this?

Yesterday I had the opportunity to read a report presented by Google regarding the appeal of computer science careers to a variety of different groups. The research takes into consideration age, gender, ethnic background and a variety of other cultural…Read more
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Teaching level design with Mario Maker

Teaching game design has always been an amazing but also challenging process. The very nature of games, using a variety of tools, arts and crafts offers a multidisciplinary approach on creating immersive experiences. Game design can be used as a…Read more
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The use of Learning Profiles in teaching

The use of Adaptive Learning systems is an interesting topic, which I follow quite frequently. An interesting comment on Romain Gibert’s blog on the issue attracted my attention. On his side, he had been influenced by sydologie.com and their article:…Read more
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Using Nintendo’s Captain Toad to teach Maths

Lately, having the opportunity to enjoy some free time with my Wii U, I was able to go through a great variety of Nintendo games and revisit some old ones that I had not finished. I never lose the chance…Read more
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Why developers should be more popular than rockstars

It comes without doubt that in human societies there are positions of prominence that offer several advantages to the ones who have them. These advantages account for fame, wealth, attractiveness and so on. And it is usually these positions that…Read more
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Space as an indispensable element of gaming: The case of Serious+

During the previous years, technology has infiltrated in the daily lives of a great number of people. During this revolution, teachers and instructional designers have been introduced with a variety of new tools, such as computers, tablets, interactive tabletops and…Read more
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The power of creativity in the structuring of a better school

Today, I participated in the 9th IMCL conference, dedicated to the design and creation of mobile learning platforms. Listening to the presentation of Petros Lameras, discussing about the power of Creativity in Entrepreneurship Education, I couldn’t help but remember once again…Read more
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Thoughts on Games and Teaching

An interesting recent talk of Daphne Bavelier of the University of Geneva on the benefits of using games in educational contexts comes to confirm once more the great impact of games on learning. In her talk, she tries to break…Read more
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The impact of mobile technologies in educational contexts

Mobile devices are widely used in teachers’, parents’ and students’ daily lives. In contrast with previous decades, today the use of smartphones and tablets is tightly linked with the completion of administrative tasks, communications and social norms. The introduction of…Read more
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