How to design immersive game experiences: Mastering norms

Anxious, inexperienced writers obey rules. Rebellious, unschooled writers break rules. Artists master the form. Educational game design is strongly linked with sociocultural aspects of individual groups. Players have already defined expectations since they have played several games. They have seen movies,…Read more
wave

Observing and exploring as a tool for learning

Almost two and a half thousand years ago, the Greek mathematician Archimedes was preparing for his bath in Syracuse. Entering his bath-tub, he observed that the level of water was rising the more he was diving in. It was at…Read more
wave

Teachers’ greatest challenge

In his book Futuredays: A Nineteenth Century Vision of the Year 2000, Isaac Asimov chose to publish designs of artists, who at the beginning of the twentieth century, tried to imagine how the world be a hundred years later. One of…Read more
wave

Why developers should be more popular than rockstars

It comes without doubt that in human societies there are positions of prominence that offer several advantages to the ones who have them. These advantages account for fame, wealth, attractiveness and so on. And it is usually these positions that…Read more
wave