Kiss or Miss – A User Experience Perspective

Kiss or Miss – A User Experience Perspective

Kiss or Miss is a prototype, beta version of the Active Play platform viewer client. For more information on Active Play, please check: here. Kiss or Miss was designed for the iPad with provision of being developed also for Android tablets, and smart TVs.

The design and development of Kiss or Miss involved a team of over 50 professionals for the design, development of the app as well as the creation of the content presented inside the viewer. The initial version presented two interactive TV episodes. Each episode would make use of all functionalities of the platform, in order to present creators with the possibilities of using Active Play. My role in the creation of this project was both on a game and UX design perspective. In this post we will examine the UX aspect.

Based on the previous analysis of the main platform, Kiss or Miss needed to present a minimum set of features in order to be used as the platform’s MVP. The information architecture, designed on Axure RP is presented below:

AxureWireFlow

Through an iterrative procedure, this diagram was revisited and redesigned several times.

After the design of the application information map, a set of wireframe assets was proposed for Axure RP and an initial set of interactive wireframes were presented to a closed userbase. Some of the produced wireframes are presented here:

Those low fidelity wireframes were examined and discussed upon by different members of the development team, leading to the creation of high-fidelity assets, which gave birth to the application that can be downloaded here: iTunes Store

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