I am super excited about the release of my talk at the Game UX Summit 18 in Vancouver.
I spoke about using User Experience Research tools in educational game design. A common challenge of teams that work on educational gaming is that stakeholders do not share the same objectives, priorities and vision about the final result. Educators tend to focus on learning aspects and evaluation of the delivered games, while game designers, game artists and developers tend to focus on elements that are traditionally addressed by casual game design. This presentation provides practical insights and examples from previous educational gaming projects on how to better target your players as well as draft user journeys that will help specialists from different backgrounds express their perspectives, discuss, co-create and be aligned towards a common educational game vision.
I hope you enjoy!