George Kalmpourtzis
Principal Designer

George is an experience designer, learning specialist and book author. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.


Thoughts on Games and Teaching

By on November 22, 2015

An interesting recent talk of Daphne Bavelier of the University of Geneva on the benefits of using games in educational contexts comes to confirm once more the great impact of games on learning. In her talk, she tries to break common misconceptions and urban legends about the use of video games and their allegedly harmful effects on vision, attention and development of cognitive skills.

In addition to this, I couldn’t help but notice the post of esteemed colleague, Romain Gibert, on this occasion and his analysis of the use of games in classroom. In his article, Romain also reflects on what the academic and instructional design community has been discussing for years, the use of commercial games in classroom as well as the development of new titles by both the industry and academia in order to deal with the “brocoli” effect.

Romain’s article can be found here: DailyLearningNews

Cooperation between academic institutions, instructional designers and the gaming industry would be an interesting turn of events. Even if there have been efforts to create games like this in the past, the gap of communication and different objectives of each party have made the work difficult. However, since technology is easing-in in our lives and casual games become more and more accessible and reach great audiences, the idea of creating games with educational impact becomes more and more appealing.

Games whose learning objectives have been integrated into gaming objectives and their core mechanics are connected with the development of specific cognitive skills can be very strong learning tools. Additionally, projects like this could have an appeal on the industry, since studios will be able to monetize their products while not intervening on educational objectives.

This topic will become more and more interesting as time passes by and the next generation of educational games will definitely be affected by this direction.