George Kalmpourtzis
Principal Designer

George is an experience designer, learning specialist and book author. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.

This is my book!
This is my book!

Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values.

Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

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    Creativity Education User Experience

    The Power of Silence in Interface Design

    By on August 10, 2019

    In 1952, experimental composer John Cage created his score named 4’33” (pronounced four, thirty three). The score consisted of three movements during which instrument players were asked not to use their instruments for the whole duration of the score, which lasted four minutes and thirty three seconds. He considered that through this period of silence, the audience could listen to the sounds of the environment, which for him was also considered as music. This may sound strange but it was also a statement. Cage wanted to show that silence is also a way of expression.

    This is definitely a very relevant point for the field of User Experience. We have all entered endless discussions about whether or not the interfaces we design are too crowded, too complex or present too much information. The answer is that silence is gold in many occasions and Interface Design is definitely one of those. Interfaces need to be simple, intuitive and easy to use and in order to do this, they absolutely need to reflect their users’ needs and ways of thinking.

    Humans are not designed to meticulously and in-depth read blocks and blocks of information. They want the answer to the problems they have at the moment they join our platforms/sites/apps. In many occasions, too much information kills the important information.

    So, next time that you enter a creative discussion around Interface Design or Information Architecture, remember the amazing silence song of John Cage!

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