George Kalmpourtzis

George is a UX & product designer and studio director, working in the industry and academia. He is the founder of two indie studios: Playcompass Entertainment and GK Studios. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.

Education Games

The Math Mathews Games

By on November 29, 2016

I am a great fan of the Math Mathews games designed by my friends in Kiupe. Kiupe is an education game studio, located in the heart of Lyon, consisting of a really powerful team of few but highly skilled and talented people.

While I was browsing around the internet, I happened to fall on an interesting app review of the Math Mathews games by the educationalappstore (link). So, I am just citing some interesting aspects of the review.

First of all, there are several games developed by Kiupe, and probably more to come. The game features the adventures of Math Mathews in a variety of learning contexts, predominantly for the development of mathematical thinking.

Each destination has a different game. For instance, the Cave game is about navigating your crew down a river by successfully answering multiplication questions to steer your raft and avoid crashing into the obstacles in your path. Another game involves answering questions to load the cannon on a flying ship to shoot down boxes of TNT. All the games are accompanied by suspense music and, in general, it feels more like you are playing a computer game than a mobile app.

One of the most impressive features of the app is the Ship’s Log feature. This has a wonderful back story to the characters in the game. The main character is called Captain Mathews. Once upon a time, he had gone looking for the Necklace of Sylla with a pirate monkey who had taken his ship and crew hostage. The Necklace of Sylla turned people into the animal that they most despised and, in the case of Captain Mathews, it turned him into an octopus. The necklace had broken into three parts and your mission is to find the missing pieces and restore Captain Mathews back to humanity. The story is surprisingly in-depth, with great artwork and humorous narration. Any good educational app needs to be engaging to keep kids entertained and motivated to learn along with it and, the story behind the game is one of its stand-out features.

You can find more information about the games here: Math Mathews Games