George Kalmpourtzis
Principal Designer

George is an experience designer, learning specialist and book author. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.

This is my book!
This is my book!

Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values.

Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Recent Comments
    Creativity Education Games

    Teaching game design in the kindergarten

    By on April 10, 2019

    Game design is a very interesting pedagogic tool. Apart from its diverse positive effects on creativity, expression and team building of students, modern research indicates that it has a positive impact on students’ STEAM skills.

    Game design, like any other synthetic activity does allow students to come up with new ideas, brainstorm, reflect on solutions and propose more than one possible designs for the games they want to design. Contrary to convergent thinking approaches that we encounter in several educational systems, game design can actually facilitate divergent processes, where brainstorming and listing solutions (where being correct or wrong are both fine in idea generation). This addresses the issue posed by the video that you see on the top, which presents a study by George Land on people’s creativity. It turns out that creativity is unlearnt the more we grow older!

    Apart from this though, recent studies that we ran with kindergarten students, where we proposed different approaches to teaching game design, have indicated both that kindergarten students are avid designers, with great potential but also that participating in game design activities had a positive correlation with their ability to create mathematical problems.

    So, it becomes apparent that more focus and interest should be paid towards introducing game design into classrooms.

    Two interesting articles on this matter:

    Connecting game design with mathematical problem posing: Article link

    Developing kindergarten students’ game design skills by teaching game design through organized game design interventions: Article link

    Educational game design fundamentals: A journey to creating intrinsically motivating learning experiences: Book link

    TAGS