George Kalmpourtzis
Principal Designer

George is an experience designer, learning specialist and book author. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.

Education Society

Teachers’ greatest challenge

By on April 27, 2016

In his book Futuredays: A Nineteenth Century Vision of the Year 2000, Isaac Asimov chose to publish designs of artists, who at the beginning of the twentieth century, tried to imagine how the world be a hundred years later. One of the designs were dedicated to future of education. The artist imagined classrooms, where students would not study but instead, knowledge would beinfused in their heads through the use of special technology.


Smart devices would read books and pass their information to connected students instantly and without effort. Until such a technology is invented, learning and teaching will require both effort and time to achieve. Learning is an individual process, different for each person, requiring the understanding of how people perceive their environment and evolve in it. In order to facilitate learning, teachers are facing  the great challenge of designing experiences that support learning. This is also the reason why educators are humans and not machines.