George Kalmpourtzis
London, UK

George is a UX & product designer and studio director, working in the industry and academia. He is the founder of two indie studios: Playcompass Entertainment and GK Studios. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.

SugarRollGame
projects

Sugar Roll: A platformer for the iPhone

By on November 22, 2016

Enter an amazing adventure as you try to escape from Sugar Island, a legendary realm ruled by cunning animals. Try to avoid being captured as you face cute but vicious monkeys, oddly agile hedgehogs, juggling tigers, live cannons, creepy crows, ravenous fish, sporty beavers and many other enemies. Explore new worlds by teleporting through magic hats and commandeering different vehicles, from magic balls to hang gliders.
Evolve while making your way through more than 45 levels and gather magic lollipops that give you supernatural powers. Three different styles of gameplay are available, creating the ultimate platformer.
A casual game that combines both platform and puzzle elements. Explore different areas, wisely choose your magic lollipops to find escape routes or magic stars and use your skills to avoid crazy situations.

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