George Kalmpourtzis
Principal Designer

George is a games designer, learning specialist, UX architect, book author and educator. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.


Kiss or Miss – A User Experience Perspective

By on February 25, 2017

Kiss or Miss is a prototype, beta version of the Active Play platform viewer client. For more information on Active Play, please check: here. Kiss or Miss was designed for the iPad with provision of being developed also for Android tablets, and smart TVs.

The design and development of Kiss or Miss involved a team of over 50 professionals for the design, development of the app as well as the creation of the content presented inside the viewer. The initial version presented two interactive TV episodes. Each episode would make use of all functionalities of the platform, in order to present creators with the possibilities of using Active Play. My role in the creation of this project was both on a game and UX design perspective. In this post we will examine the UX aspect.

Based on the previous analysis of the main platform, Kiss or Miss needed to present a minimum set of features in order to be used as the platform’s MVP. The information architecture, designed on Axure RP is presented below:


Through an iterrative procedure, this diagram was revisited and redesigned several times.

After the design of the application information map, a set of wireframe assets was proposed for Axure RP and an initial set of interactive wireframes were presented to a closed userbase. Some of the produced wireframes are presented here:

Those low fidelity wireframes were examined and discussed upon by different members of the development team, leading to the creation of high-fidelity assets, which gave birth to the application that can be downloaded here: iTunes Store