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GameDesignMonsters


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Creativity Education Games Society

How to design immersive game experiences: Mastering norms

By on May 17, 2016

Anxious, inexperienced writers obey rules. Rebellious, unschooled writers break rules. Artists master the form.
Educational game design is strongly linked with sociocultural aspects of individual groups. Players have already defined expectations since they have played several games.¬†They have seen movies, theatrical plays, read comic books and have already formed a…

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Education Society

Observing and exploring as a tool for learning

By on May 9, 2016

Almost two and a half thousand years ago, the Greek mathematician Archimedes was preparing for his bath in Syracuse. Entering his bath-tub, he observed that the level of water was rising the more he was diving in. It was at that time that he realized that this could be…

Education Society

Teachers’ greatest challenge

By on April 27, 2016

In his book Futuredays: A Nineteenth Century Vision of the Year 2000, Isaac Asimov chose to publish¬†designs of artists, who at the beginning of the twentieth century, tried to imagine how the world be a hundred years later. One of the designs were dedicated to future of education. The…

George Kalmpourtzis
London, UK

George is a UX & product designer and studio director, working in the industry and academia. He is the founder of two indie studios: Playcompass Entertainment and GK Studios. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.