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Explore pre-algebraic patterning with PiBot: Math & Action

By on January 21, 2016

PiBot: Math & Action is an endless runner game with action elements, using motion sensor controls with the support of Microsoft Kinect, designed for the teaching of pre-algebraic patterning skills for the early childhood. The role of patterning is considered essential for the development of mathematical concepts and processes….

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Education Research Society

Being a scientist is not cool for young people & what can we do to change this?

By on December 17, 2015

Yesterday I had the opportunity to read a report presented by Google regarding the appeal of computer science careers to a variety of different groups. The research takes into consideration age, gender, ethnic background and a variety of other cultural characteristics and tried to identify what is the reason…

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Consoles Games Research

Teaching level design with Mario Maker

By on December 15, 2015

Teaching game design has always been an amazing but also challenging process. The very nature of games, using a variety of tools, arts and crafts offers a multidisciplinary approach on creating immersive experiences. Game design can be used as a tool for learning inside classrooms as well as act…

George Kalmpourtzis
Principal Designer

George is a games designer, learning specialist, UX architect, book author and educator. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.