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Education Research

An introduction to SCORM

By on November 3, 2016

My friend and colleague Romain Gibert recently posted an interesting article on his blog:

There are no technical standards when it comes to format and compatibility with elearning. SCORM has been the de-facto model for interoperability and compatibility among elearning tools and systems. Moreover, SCORM oversees how elearning modules…



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Education Games Research

How to motivate students to learn?!

By on May 2, 2016

There are several cases where students show greater interest for particular activities contrary to others. However, the nature of those activities is not always defined. Someone would think that only games can be engaging for students but in fact, engagement depends on several factors. The objective of this article…

Consoles Education Games projects Research

Explore pre-algebraic patterning with PiBot: Math & Action

By on January 21, 2016

PiBot: Math & Action is an endless runner game with action elements, using motion sensor controls with the support of Microsoft Kinect, designed for the teaching of pre-algebraic patterning skills for the early childhood. The role of patterning is considered essential for the development of mathematical concepts and processes….

George Kalmpourtzis
Principal Designer

George is a games designer, learning specialist, UX architect, book author and educator. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.