Browsing Category




View more
Creativity Education Games projects User Experience

A new book coming soon!!

By on June 30, 2018

I am really excited about the release of my new book Educational Game Design Fundamentals: A journey to creating intrinsically motivating learning experiences! The book is published by CRC Press and it focuses on the art and science of educational game design. The book can be read by anybody…



View more
projects User Experience

Setting up an efficient UX Design Process for an audio recording app

By on March 4, 2017

Setting up efficient UX processes is a great discussion that gets more and more attention in both industry and academia. The main reason for this shift of interest is the common understanding that efficient and well thought UX design processes have a great impact products’ final appeal and form.



ActivePlay UX Design

By on February 26, 2017

ActivePlay is an interactive Cinema & Television ecosystem, presenting interactive media creators with the opportunity of diffusing and monetizing their creations and audiences with innovative tastes the opportunity to be part of the interactive cinema and TV sensation. ActivePlay consists of  a creators’ web platform and a viewers’ smartphone…

George Kalmpourtzis
Principal Designer

George is a games designer, learning specialist, UX architect, book author and educator. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.