George Kalmpourtzis

George is a UX & product designer and studio director, working in the industry and academia. He is the founder of two indie studios: Playcompass Entertainment and GK Studios. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.

projects User Experience

Audio Analysis Tool – UX Analysis

By on February 25, 2017

Experience designers always learn new things by getting involved in new projects. User experience is a constant process of trying to find balance between technology and nature, client needs and investor needs, art and logic. In this sense, being presented with the opportunity to design a smartwatch application for an existing audio analysis tool was amazing. I couldn’t be more happy. The initial application was an audio analysis tool, designed initially for a research project and later developed for industrial purposes.

Its users, musicians and AV engineers are a vocal community with strong preferences and a particular routine. This made the design of the initial process challenging and my work even more challenging!

After long discussions and gaming activities, trying to understand the nature of the product, I started working on prototyping. I came up with several designs. Below, I present one:


The low-tech prototypes lead to the design of a wireflow that is presented below:


The high fidelity flow chart was designed on Adobe Photoshop and Illustrator and presents the architecture of the application as well as high fidelity wireframes for each application screen for a smartwatch.