George Kalmpourtzis
Principal Designer

George is an experience designer, learning specialist and book author. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.

Education Research

An introduction to SCORM

By on November 3, 2016

My friend and colleague Romain Gibert recently posted an interesting article on his blog: [here]

There are no technical standards when it comes to format and compatibility with elearning. SCORM has been the de-facto model for interoperability and compatibility among elearning tools and systems. Moreover, SCORM oversees how elearning modules and learning management systems communicate with each other. For example, compliant courses, once uploaded to a compliant system will allow the module to directly interact with the system. Thus, any quiz, activity, and statistics that are resident in the module, also gets tracked and reported to the LMS. This integration forms a seamless language that all elements can “understand” and “report,”
SCORM is actually an acronym. I’m sure by now you already know what it stands for just by looking at the featured image above. SCORM stands for Sharable Content Object Reference Model. These acronyms can then be split into two groups: Sharable Content Object and Reference Model.
Sharable Content Object

The SCO part of the equation stands for the elements that can be reused across different platforms and systems. Once elements are SCORM-compliant, they can be used and reused in different learning management systems and different authoring tools.

Reference Model
The RM part leaves a little bit more to interpretation. It symbolizes that SCORM is a standard that the industry can use. Using it allows for more seamless integration between author, authoring tools, learning management system, software, and finally hardware.