spookboy1


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Creativity Games

A Halloween themed game for the iOS

By on October 26, 2016

Spook Boy: Monsters, Ghouls & Ghosts is a game designed by Playcompass & the Mynt Design some years ago.

The game features a teenage boy, given the task to protect the non-fantasy realms of this world by guarding the gate to another dimension. Coincidentally, the gate was located in the…

projects

The Fantastic Adventures of Max Squared

By on October 3, 2016

The Fantastic Adventures of Max Squared offer a new way of learning mathematics for the early childhood by combining story telling and games focusing every time on a specific mathematical skill. The story and games evolve along with the player, augmenting in difficulty and challenge in order to provide…

BluescopeW1


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projects User Experience

Bluescope – UX Design

By on May 25, 2016

Bluescope is a medical platform, aiming at providing doctors with examinations and medical history services on mobile devices. Bluescope was designed for a Swiss-Greek client, aiming at selling the platform in a SaaS model.

Working on Bluescope was an interesting and intensive experience mainly because the target audience was diverse…

GameDesignMonsters


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Creativity Education Games Society

How to design immersive game experiences: Mastering norms

By on May 17, 2016

Anxious, inexperienced writers obey rules. Rebellious, unschooled writers break rules. Artists master the form.
Educational game design is strongly linked with sociocultural aspects of individual groups. Players have already defined expectations since they have played several games.¬†They have seen movies, theatrical plays, read comic books and have already formed a…

George Kalmpourtzis
Principal Designer

George is a games designer, learning specialist, UX architect, book author and educator. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.