scormimage


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Education Research

An introduction to SCORM

By on November 3, 2016

My friend and colleague Romain Gibert recently posted an interesting article on his blog:

There are no technical standards when it comes to format and compatibility with elearning. SCORM has been the de-facto model for interoperability and compatibility among elearning tools and systems. Moreover, SCORM oversees how elearning modules…

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Creativity Games

A Halloween themed game for the iOS

By on October 26, 2016

Spook Boy: Monsters, Ghouls & Ghosts is a game designed by Playcompass & the Mynt Design some years ago.

The game features a teenage boy, given the task to protect the non-fantasy realms of this world by guarding the gate to another dimension. Coincidentally, the gate was located in the…

projects

The Fantastic Adventures of Max Squared

By on October 3, 2016

The Fantastic Adventures of Max Squared offer a new way of learning mathematics for the early childhood by combining story telling and games focusing every time on a specific mathematical skill. The story and games evolve along with the player, augmenting in difficulty and challenge in order to provide…

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projects User Experience

Bluescope – UX Design

By on May 25, 2016

Bluescope is a medical platform, aiming at providing doctors with examinations and medical history services on mobile devices. Bluescope was designed for a Swiss-Greek client, aiming at selling the platform in a SaaS model.

Working on Bluescope was an interesting and intensive experience mainly because the target audience was diverse…

George Kalmpourtzis
London, UK

George is a UX & product designer and studio director, working in the industry and academia. He is the founder of two indie studios: Playcompass Entertainment and GK Studios. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.