projects

ActivePlay UX Design

By on February 26, 2017

ActivePlay is an interactive Cinema & Television ecosystem, presenting interactive media creators with the opportunity of diffusing and monetizing their creations and audiences with innovative tastes the opportunity to be part of the interactive cinema and TV sensation. ActivePlay consists of  a creators’ web platform and a viewers’ smartphone…

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projects User Experience

Audio Analysis Tool – UX Analysis

By on February 25, 2017

Experience designers always learn new things by getting involved in new projects. User experience is a constant process of trying to find balance between technology and nature, client needs and investor needs, art and logic. In this sense, being presented with the opportunity to design a smartwatch application for…

projects

Kiss or Miss – A User Experience Perspective

By on February 25, 2017

Kiss or Miss is a prototype, beta version of the Active Play platform viewer client. For more information on Active Play, please check: here. Kiss or Miss was designed for the iPad with provision of being developed also for Android tablets, and smart TVs.

The design and development of Kiss…

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projects User Experience

User Personas

By on January 14, 2017

Creating and working on user personas is a topic of great discussion in the world of UX. From one side, personas are created but not really used in order to critically assess one’s product, leading to various later problems, related to the identify of one’s productand understanding of their…

George Kalmpourtzis
Principal Designer

George is a games designer, learning specialist, UX architect, book author and educator. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.