Persona2


VIEW POST

View more
projects User Experience

User Personas

By on January 14, 2017

Creating and working on user personas is a topic of great discussion in the world of UX. From one side, personas are created but not really used in order to critically assess one’s product, leading to various later problems, related to the identify of one’s productand understanding of their…

Creativity Education Games

Game Design Education Workshops

By on December 6, 2016

During the last month, I was asked to organize and facilitate some game design workshops for educators in the area of Thessaloniki. The workshops focused on the area of educational games and their impact on learning and student engagement in curricular activities.
The workshops focused on a diverse set of…

mathmathews


VIEW POST

View more
Education Games

The Math Mathews Games

By on November 29, 2016

I am a great fan of the Math Mathews games designed by my friends in Kiupe. Kiupe is an education game studio, located in the heart of Lyon, consisting of a really powerful team of few but highly skilled and talented people.
While I was browsing around the internet, I…

SugarRollGame


VIEW POST

View more
projects

Sugar Roll: A platformer for the iPhone

By on November 22, 2016

Enter an amazing adventure as you try to escape from Sugar Island, a legendary realm ruled by cunning animals. Try to avoid being captured as you face cute but vicious monkeys, oddly agile hedgehogs, juggling tigers, live cannons, creepy crows, ravenous fish, sporty beavers and many other enemies. Explore…

George Kalmpourtzis
London, UK

George is a UX & product designer and studio director, working in the industry and academia. He is the founder of two indie studios: Playcompass Entertainment and GK Studios. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.