asteraki


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PadTales for kids

By on July 22, 2015

Once upon an time there was a little star who decided to leave its boring neighborhood and discover the world… The star overcomes the fear of the unknown and starts its great journey. Along the way we see how this voyage rewards it with knowledge, experience and, finally, with…

pujiIOS2


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Puji’s Shootout

By on June 22, 2015

Puji’s Shootout presents the adventures of Puji, the starfish, who has decided to pop these evil bubbles and set the fish free! In order to complete his mission, Puji has also to face the evil bosses of the sea and their minions. Puji’s journey is very long, since there…

houseofwine


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Discovering House of Wine

By on May 22, 2015

Even if I am skilled developer with over 15 apps in my portfolio, I have switched my focus on design long ago. However, when my good friends at Playcompass Entertainment informed that they wanted to design an application for the promotion of wine tasting, I couldn’t resist! They had…

isouvlaki


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iSouvlaki, a game with smell of Greece

By on March 22, 2015

Have you ever dreamed of running your own Greek fast food restaurant and serve people from all over the world? This is your chance! iSouvlaki is the tastiest video game ever designed for iPhone!
iSouvlaki has become one of the most prominent applications on the Greek AppStore, being among the…

George Kalmpourtzis
Principal Designer

George is an experience designer, learning specialist and book author. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.

This is my book!
This is my book!

Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values.

Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

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