LadybugBox1


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Ladybug’s Box: Mathematics for the early childhood

By on September 22, 2015

Ladybug’s Box is an award winning video game designed to teach math to every child in the world!
Ladybug’s Box teaches mathematics to kids of the kindergarten and first classes of primary school. Through Ladybug’s Box, children are introduced to really important mathematical concepts like spatial thinking, patterns, working with…

mered


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Me Red: The ultimate adventure

By on August 22, 2015

Me Red is an endless runner with platformer elements based on a fast paced, arcade gameplay. Evil Bros kidnapped Pink. Red is Furious! No one messes with the girl he loves… Action starts now! Jump high, use attacks and super attacks against the Evil Bros and get the upgrades…

spookboy1


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Spook Boy

By on August 22, 2015

You are awoken in the middle of the night by a terrible sound! A dark figure looms over you. He tells you he is a powerful wizard and that he has accidentally torn a rift between worlds. He needs time to find a solution, but until then you are…

asteraki


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PadTales for kids

By on July 22, 2015

Once upon an time there was a little star who decided to leave its boring neighborhood and discover the world… The star overcomes the fear of the unknown and starts its great journey. Along the way we see how this voyage rewards it with knowledge, experience and, finally, with…

George Kalmpourtzis
Principal Designer

George is a games designer, learning specialist, UX architect, book author and educator. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.