ContextPlane


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Education Games

Defining the learning context of your games

By on June 19, 2018

Designing educational games without understanding one’s context is like designing a vehicle where you don’t know if it’s going to move on land, sea or air!
In the continuous and fierce discussion about the value and impact of games in educational games, educators and designers tend to forget the most…

GamesLearningTools


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Creativity Education Games

Are games the solution to any educational challenge?

By on June 10, 2018

The first question that any educational game designer should ask is not whether or not games are efficient learning tools (yes, they are!) but how they are going to accomplish their learning objectives.
Without doubt the interest of educators and scholars in games for learning is continuously increasing. Games are…

HongKong


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Education Games

Lecture at Hong Kong’s City University

By on June 2, 2018

I was recently invited to perform a lecture for the students of CityU’s School of Media.

It was an amazing experience and I want to thank the Dean, Richard Allen, and the faculty for their warm hospitality!

The subject of the lecture was about Educational Game Design, introducing faculty students in…

Wireframe2


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projects User Experience

Setting up an efficient UX Design Process for an audio recording app

By on March 4, 2017

Setting up efficient UX processes is a great discussion that gets more and more attention in both industry and academia. The main reason for this shift of interest is the common understanding that efficient and well thought UX design processes have a great impact products’ final appeal and form.

Following…

George Kalmpourtzis
Principal Designer

George is a games designer, learning specialist, UX architect, book author and educator. He is also the founder of two indie studios: Playcompass Entertainment and Infinitivity Design Labs. George holds two BScs (one in education and one in computer engineering), a MSc in Advanced Information Systems and a PhD in Design Pedagogy and HCI. Coming from a diverse background, including both arts, education and engineering, George has been interested in creating intrinsically motivating experiences that have impact on their users. He has worked as game designer, UX designer, producer and studio manager in various indie European studios and has worked with ivy league institutions and international corporations for the design of native apps, games and learning platforms. George focuses on teaching experience design to teachers and students and the cognitive development benefits that arise from this process. Through an experimental procedure, he has formed several multi-disciplinary teams that are currently working on designing games that have an impact to local societies.